MGT/P 296,
Competitive Strategy in Network and Information Industries
Course
Syllabus: PDF file (Updated: March 13, 2009.
Any further revisions will be marked in color in the PDF
file.)
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Course Theme and
Objectives
Networks -
comprising physical, electronic, or virtual linkages - are
fundamental to information technology goods - hardware,
software, online information goods, Internet and
telecommunications services, consumer electronics,
entertainment and media products. They are also crucial
components of traditional sectors such as health care, banking,
services, biotechnology, transportation and energy. Networks
play a distinctive role in business decisions and strategy,
oftentimes posing unique and significant problems. Common to
all networks are externalities, complementarities, economies of
scale and scope, compatibility, and standards; many network
goods also serve as platforms that enable two distinct user
groups to interact.
This course helps you understand the these characteristics and
their impact on strategic interactions among firms and
consumers. For example: Why do firms in the IT industry give
away their best products free? Why is software typically so
defective? How can a gasoline station manage to charge
substantially higher price than an identical one just across
the street? Why do makers of video gaming consoles subsidize
end users (but tax game developers) while computer operating
system makers subsidize software developers (but overcharge end
users)? How should you price a new technology that is far
costlier to make than the existing alternative, but delivers
higher lifetime value to the buyer? Why did Sony win the
Blu-Ray format war against HD-DVD which was sponsored by a
whole array of companies? The course examines questions such as
these through a combination of simple but rigorous analytical
models, emerging theories, and plenty of real-world examples,
experiences, and formal cases.